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TJ Southard

Technology, VLOG

April 6, 2026

NASA’s Artemis II Mission: Building Room-Scale XR Without Writing Code

The Real Promise: Beyond the Spectacle of Space

It is an undeniably exciting time for the world and for NASA. For the first time in over 50 years, a crewed mission is heading out to the moon. The Artemis II mission represents a monumental leap forward in space exploration, capturing the global imagination. But while the spectacle of the launch is what makes the headlines, the real story for technologists and operators is how we comprehend and interact with the complex data driving that mission.
 
Last year, AVATAR Partners took on the challenge of visualizing this complexity by creating an immersive XR experience for the Artemis II mission. We didn’t just build a model; we built a room-scale environment—spanning 20 to 25 feet—where users could step inside the mission. By rendering a massive Earth and Moon in 3D space, we mapped out the exact flight path of the capsule. Users could physically walk through the space, select different points along the trajectory, and instantly learn what the capsule was doing at that precise moment.
It was a stunning technical achievement.
 
However, the most interesting part of this project isn’t what we built for NASA. The real breakthrough is how easily you could build it yourself.
 

The Mechanism: XR Creation at the Speed of Thought

The traditional barrier to entry for building immersive XR has always been the steep learning curve. It typically requires teams of specialized developers, complex coding environments, and months of iteration. But what if building a room-scale simulation was as intuitive as creating a slide deck?
 
That is the exact shift we are driving. The mechanism behind these experiences relies on a no-code approach to XR content creation. The process starts with the assets you already have. If you have a source for 3D models, you simply download and import them into your scene. If you have a document outlining step-by-step procedures, you can ingest that document directly into the AI-driven creation engine, and it automatically generates those instructions across individual, sequential scenes.
 
The same applies to your existing media. You can pull in images and videos sourced from your clients, place them precisely within the 3D spatial environment, and arrange them to tell your story. It is built entirely on the familiar UI and UX principles of standard presentation software. If your team knows how to build a PowerPoint presentation, they already have the foundational skills needed to build XR experiences.
 

Where It Connects: Write Once, Deploy Everywhere

This simplified creation process connects to a much larger shift in how organizations deploy technology. In the past, creating an immersive learning technology meant building separate versions for different hardware—one build for a specific VR headset, another for a tablet, and yet another for a PC. That fragmentation created massive bottlenecks in distribution and maintenance.
 
The modern approach eliminates that friction entirely. Once you have imported your models, aligned your AI-generated instructions, and placed your media in 3D space, you simply hit the publish button. From that single build, the experience is instantly deployed across your entire hardware ecosystem.
It pushes out to all your phones, tablets, PCs, Macs, and headsets simultaneously. This “write once, deploy everywhere” architecture means that creating a room-scale XR experience is no longer a localized experiment. It becomes a scalable, enterprise-wide capability that integrates seamlessly with the devices your workforce is already using.
 

What This Changes: Democratizing Immersive Capability

When you remove the friction of coding and cross-platform deployment, you change who gets to participate in the creation process. XR in aerospace—or any other complex industry—is no longer restricted to the IT department. Subject matter experts, trainers, and operational leaders can now build their own simulations, translating their direct knowledge into interactive environments without waiting on a development queue.
 
This democratization of capability is what transforms organizations. Whether you are visualizing a lunar flight path or mapping out a complex maintenance procedure on a factory floor, the power to create those experiences is now in the hands of the people who understand the work best. It shifts XR from a specialized novelty into a standard communication and training tool.
 
The technology to build these experiences is ready and accessible today. If you want to start offering your clients and teams immersive XR with a no-code solution and a remarkably low learning curve, the path forward is clear. Want to discuss more? Click the button below and let’s have a conversation!
 
 
 

 

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TJ Southard

Creative Director

TJ Southard is a seasoned digital design veteran and the visionary leader of Avatar Partners’ creative team. With over three decades of experience, TJ has been at the forefront of digital design, pushing the boundaries of innovation. His expertise lies in crafting exceptional user experiences, particularly within the dynamic realm of XR. As a key architect of XR create, TJ brings a deep understanding of human-centered design to every project, ensuring that our solutions not only look stunning but also seamlessly integrate into users’ lives.
TJ’s passion for design, coupled with his extensive knowledge, makes him an invaluable asset to Avatar Partners. His leadership inspires our team to create groundbreaking XR experiences that captivate audiences and drive results. Under TJ’s guidance, our creative department is committed to delivering innovative and user-centric solutions that redefine the future of XR technology.

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Scott Toppel

President

Scott Toppel is the President of AVATAR Partners, Inc., a pioneering company in the field of digital transformation. With a career spanning over two decades, Scott has been instrumental in driving innovation and efficiency across various industries, including defense, healthcare, and heavy industry. Under his leadership, AVATAR Partners has developed cutting-edge software solutions that simplify complex systems, improve safety, and enhance performance. Scott’s expertise lies in leveraging advanced technologies such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Artificial Intelligence (AI) to create immersive training and operational tools. His vision has led to the successful deployment of hundreds of use cases, from military applications to industrial maintenance and healthcare training. A strong advocate for standardization, Scott has been actively involved in the International Mixed Reality Standards Association (IMRSA), promoting best practices and technical standards for XR applications. His commitment to innovation and excellence has earned AVATAR Partners a reputation as a leader in the digital transformation space. Scott holds a deep understanding of the challenges and opportunities in modern industries, and his strategic insights have been pivotal in helping organizations navigate the complexities of digital transformation. With a focus on delivering practical, user-centric solutions, Scott continues to drive AVATAR Partners towards new heights, ensuring that the company remains at the forefront of technological advancements.

Contact us whenever you need assistance – our team is ready to help!

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Michael Davis

VP of Technology

Michael guides the vision, architectural design, management and quality of numerous deployed programs, including numerous Augmented Reality projects, Interactive Electronic Technical Manual (IETM) He led API’s multi-faceted development team that produced the Joint Mission Planning System(JMPS) Interactive Multi-Media Instruction (IMI) modules for the FA-18 Hornet and Super Hornet, the EA-18G Growler and Rotary Wing platforms. The JMPS IMI were designed to reduce the time to plan combat missions by providing the mission planner with accurate instructions when and where they are needed. All modules are produced via the S1000D standard.Michael Davis has 16 years’ experience as a Technical Manager for large scale programs for the US Navy,US Marine Corps and US Coast Guard, and specifically the EA-6B Prowler Naval aircraft, the TJS (Tactical Jamming System) PODs for the EA-6B Prowler and EA-18G aircrafts, the C-RAM (Counter Rocket,Artillery, Mortar) Mobile for the US Army, and the RB-M (Response Boat-Medium) and logistics management system for the USCG. Michael has served as a Mechanical Engineer, 3D Animator/Multimedia Developer, Modeling and Simulation where he led the advancement and design of the interactive Virtual Integration and Assembly (VIA) Intranet system for the AAAV (Advanced Amphibious Assault Vehicle) project.Mike earned a BS in Mechanical Engineering and a certificate in Biomedical Engineering at the Georgia Institute of Technology. He is certified in Reliability-Centered Maintenance Level II and Joint Application Design (JAD).
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Marlo Brook

Founder & Chairwoman

Marlo Brooke is Founder and Chairwoman of AVATAR Holdings, which includes a group of technology companies headquartered in Irvine CA, including AVATAR Partners, an integrated digital transformation software provider that improves profit, performance and safety in heavy industry and defense. Her portfolio also includes simpleAR, a SaaS and on-prem platforms that features an AI-driven, no-code, platform agnostic XR authoring suite that integrates seamlessly with IoT and Digital Twins, supports remote assistance, and delivers valuable user analytics. Marlo holds 11 AI and XR technology patents. Marlo serves as Co-Chair for the International Mixed Reality Standards Association (IMRSA) for worldwide open standards. Founded organically without venture capital, The AVATAR Holdings portfolio continues to maintain a stable leadership team and is committed to philanthropy and reinvesting profits to create positive impact in the world. Outside of work, Marlo’s hobbies include gardening, running, nature, and philanthropy for disadvantaged youth, women’s rights and the underprivileged.

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